• DocumentCode
    3114943
  • Title

    Measuring Empathy to Support Learning Design and Narrative Game: A Phenomenological Approach

  • Author

    Mangione, Giuseppina Rita ; Discepolo, Tiziana ; Di Tore, Pio Alfredo ; Di Tore, Stefano ; Cozzarelli, Carla ; Corona, Fabio

  • Author_Institution
    Centre of Res. in Pure & Appl. Math., Salerno, Italy
  • fYear
    2013
  • fDate
    3-5 July 2013
  • Firstpage
    401
  • Lastpage
    406
  • Abstract
    This work is the first step of a research aimed at the creation of instruments for empathy measurement in the learning - teaching process. In this context, the present article contributes to investigation towards the phenomenological approach to empathy concept (spatial theory of empathy[1]) and to the relationship between empathy and learning. The paper documents the choices made in the design stage of a narrative game aimed at measuring the competence of empathy. Assessment of empathy is a necessary step in a wide investigation path that could be especially useful in the design of innovative and adaptive learning experiences with a view to an ATI approach.
  • Keywords
    computer aided instruction; computer games; teaching; ATI approach; learning design; learning-teaching process; narrative game; phenomenological approach; Aerospace electronics; Context; Education; Games; Mirrors; Software; Visualization; empathetic embodiment; empathy; learning engagement; narrative game; phenomenological approach;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Complex, Intelligent, and Software Intensive Systems (CISIS), 2013 Seventh International Conference on
  • Conference_Location
    Taichung
  • Print_ISBN
    978-0-7695-4992-7
  • Type

    conf

  • DOI
    10.1109/CISIS.2013.73
  • Filename
    6603922