• DocumentCode
    3115890
  • Title

    A virtual light field approach to global illumination

  • Author

    Slater, Mel ; Mortensen, Jesper ; Khanna, Pankaj ; Yu, Insu

  • Author_Institution
    Dept. of Comput. Sci., Univ. Coll. London
  • fYear
    2004
  • fDate
    19-19 June 2004
  • Firstpage
    102
  • Lastpage
    109
  • Abstract
    This paper describes an algorithm that provides real-time walkthrough for globally illuminated scenes that contain mixtures of ideal diffuse and specular surfaces. A type of light field data structure is used for propagating radiance outward from light emitters through the scene, accounting for any kind of L(SD)* light path. The light field employed is constructed by choosing a regular point subdivision over a hemisphere, to give a set of directions, and then corresponding to each direction there is a rectangular grid of parallel rays. Each rectangular grid of rays is further subdivided into rectangular tiles, such that each tile references a sequence of 2D images containing colour values corresponding to the outgoing radiances of surfaces intersected by the rays in that tile. This structure is then used for final image rendering. Propagation times can be very long and the memory requirements very high. This algorithm, however, offers a global illumination solution for real-time walkthrough even on a single processor
  • Keywords
    brightness; computational geometry; data structures; image colour analysis; image reconstruction; image sequences; lighting; ray tracing; rendering (computer graphics); virtual reality; 2D image sequence; globally illuminated scenes; image rendering; light emitters; light field data structure; parallel rays rectangular grid; real-time walkthrough; specular surfaces; virtual light field approach; Clustering algorithms; Computer graphics; Data structures; Hardware; Layout; Lighting; Optical propagation; Rendering (computer graphics); Surface reconstruction; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 2004. Proceedings
  • Conference_Location
    Crete
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-2171-1
  • Type

    conf

  • DOI
    10.1109/CGI.2004.1309198
  • Filename
    1309198