DocumentCode
3116610
Title
Updating building layouts of time-varying virtual cities
Author
Honda, Masanobu ; Mizuno, Kazunori ; Fukui, Yukio ; Nishihara, Seiichi
Author_Institution
Inst. of Inf. Sci. & Electron., Tsukuba Univ., Ibaraki
fYear
2004
fDate
19-19 June 2004
Firstpage
365
Lastpage
368
Abstract
We propose an approach to generating virtual cities that vary dynamically over time, focusing on the layout of artificial elements such as building, roads, and traffic lights. We first define an environment vector as the amount of features reflecting economic and functional activities of city´s residents in each block surrounded by roads. Our method generates virtual cities by deleting and locating buildings from two points of view: building layouts using vectors themselves to generate cityscapes, and time-varying using changes of vectors to vary cityscapes. We demonstrate that our method can represent features and generate various cityscapes that vary over time
Keywords
building; solid modelling; virtual reality; artificial element layout; building layout; environment vector; time-varying virtual cities; Buildings; Cities and towns; Environmental economics; Internet; Layout; Motion pictures; Production; Road transportation; Telecommunication traffic; Urban planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 2004. Proceedings
Conference_Location
Crete
ISSN
1530-1052
Print_ISBN
0-7695-2171-1
Type
conf
DOI
10.1109/CGI.2004.1309234
Filename
1309234
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