DocumentCode
3119163
Title
CS training: Introducing mobile educational games in the learning flow
Author
Santamarina, Roberto Tornero ; Moreno-Ger, Pablo ; Torrente, Javier ; Manjón, Baltasar Fernández
Author_Institution
Dipt. de Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid, Spain
fYear
2010
fDate
4-7 July 2010
Firstpage
2017
Lastpage
2022
Abstract
This paper describes a general model for the integration of portable game devices (e.g. Nintendo DS™) in preexisting e-Learning systems, also known as Learning Management Systems (e.g. Moodle™). This integration simplifies the deployment of educational games in the classroom and provides instructors with information about what students are actually doing with the games. The general model is exemplified with the development of CS-Training, an educational application for undergraduate Computer Engineering education.
Keywords
computer aided instruction; computer games; computer science education; mobile computing; CS training; e-learning system; learning management system; mobile educational game; portable game device; undergraduate computer engineering education; Computers; Electronic learning; Games; Least squares approximation; Mobile handsets; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Electronics (ISIE), 2010 IEEE International Symposium on
Conference_Location
Bari
Print_ISBN
978-1-4244-6390-9
Type
conf
DOI
10.1109/ISIE.2010.5637481
Filename
5637481
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