DocumentCode
3121082
Title
An Improved Parallel Implementation of 3D DRIE Simulation on GPU
Author
Zhang, Fan ; Wang, Gang ; Liu, Xiaoguang ; Liu, Jing
Author_Institution
Nankai-Baidu Joint Lab., Nankai Univ., Tianjin, China
fYear
2009
fDate
14-16 Dec. 2009
Firstpage
747
Lastpage
751
Abstract
Deep reactive ion etching (DRIE) technique is a new and powerful tool in Micro-Electro-Mechanical Systems (MEMS) fabrication. A 3D DRIE simulation can help researcher understand the time-evolution of Bosch process used in DRIE. Due to the high complexity of the algorithm used in the simulation, it is necessary to develop an algorithm that can accelerate the simulation. This paper presents a parallel implementation of the 3D DRIE simulation based on GPU, built on Nvidia´s Compute Unified Device Architecture (CUDA) platform. This paper also presents a fast morphological operation, which reduces the complexity of mathematical morphology operation part of the algorithm from O(N3) to O(N2). The experiment results show the parallel program on Nvidia GTX260+ GPU obtains about 70Ã to 75Ã speedup over the 4-threads parallel version on Intel Q6600 CPU.
Keywords
computer graphics; coprocessors; etching; micromechanical devices; parallel architectures; production engineering computing; 3D DRIE simulation; Intel Q6600 CPU; Nvidia GTX260+ GPU; compute unified device architecture; deep reactive ion etching technique; graphics processing unit; microelectromechanical systems fabrication; Acceleration; Computational modeling; Computer architecture; Concurrent computing; Etching; Fabrication; Microelectromechanical systems; Micromechanical devices; Morphological operations; Morphology;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Systems, Algorithms, and Networks (ISPAN), 2009 10th International Symposium on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-5403-7
Type
conf
DOI
10.1109/I-SPAN.2009.111
Filename
5381724
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