• DocumentCode
    3125276
  • Title

    Decentralized live video broadcasting system using location-aware P2P network technology

  • Author

    Yamamoto, Hiroshi ; Yamazaki, Katsuyuki

  • Author_Institution
    Dept. of Electr. Eng., Nagaoka Univ. of Technol., Nagaoka, Japan
  • fYear
    2011
  • fDate
    9-12 Jan. 2011
  • Firstpage
    262
  • Lastpage
    266
  • Abstract
    With the wide-spread use of high-speed network connections and high performance computing resources available over the Internet, live video broadcasting services have become available on the Internet. In this service, anyone who has a laptop, desktop, or mobile terminal with a camera can broadcast his own video to any user who is interested in watching it in real time. Such a system must be able to accommodate a large number of simultaneous video broadcasts and allow the user to locate the desired content quickly. Furthermore, it should minimize the end-to-end streaming delay between the video broadcaster and the viewer to support the real-time video broadcasting. In order to satisfy these requirements, the advantages of peer-to-peer network technology must be leveraged to build a completely distributed live video broadcasting system. Peer-to-peer technology makes it possible for the system to efficiently match video broadcasting to the interested viewers, and to select the appropriate resources that can distribute the streamed content to all viewers in real time. This paper considers the performance of the proposed system using a realistic computer simulation to show that the system has scalability for a large-scale distributed system that attracts a very large number of users.
  • Keywords
    multimedia communication; peer-to-peer computing; video streaming; Internet; computing resource; decentralized live video broadcasting system; distributed live video broadcasting system; end-to-end streaming delay; live video broadcasting service; location-aware P2P network technology; peer-to-peer network technology; peer-to-peer technology; real-time video broadcasting; realistic computer simulation; simultaneous video broadcast; video broadcaster; Broadcasting; Computers; Internet; Multimedia communication; Peer to peer computing; Servers; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Communications and Networking Conference (CCNC), 2011 IEEE
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-8789-9
  • Type

    conf

  • DOI
    10.1109/CCNC.2011.5766469
  • Filename
    5766469