• DocumentCode
    3126050
  • Title

    Creating VR scenes using fully automatic derivation of motion vectors

  • Author

    Habuka, Kensuke ; Shinagawa, Yoshihisa

  • Author_Institution
    Illinois Univ., Urbana-Champaign, IL, USA
  • fYear
    2004
  • fDate
    27-31 March 2004
  • Firstpage
    225
  • Lastpage
    226
  • Abstract
    We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.
  • Keywords
    image motion analysis; interpolation; virtual reality; MV VR Object; MV VR Panorama; QuickTime VR Object; QuickTime VR Panorama; image interpolation; motion vectors; virtual reality; Displays; Energy resolution; Image generation; Image resolution; Interpolation; Layout; Nonlinear filters; Pixel; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2004. Proceedings. IEEE
  • ISSN
    1087-8270
  • Print_ISBN
    0-7803-8415-6
  • Type

    conf

  • DOI
    10.1109/VR.2004.1310081
  • Filename
    1310081