DocumentCode
3126050
Title
Creating VR scenes using fully automatic derivation of motion vectors
Author
Habuka, Kensuke ; Shinagawa, Yoshihisa
Author_Institution
Illinois Univ., Urbana-Champaign, IL, USA
fYear
2004
fDate
27-31 March 2004
Firstpage
225
Lastpage
226
Abstract
We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.
Keywords
image motion analysis; interpolation; virtual reality; MV VR Object; MV VR Panorama; QuickTime VR Object; QuickTime VR Panorama; image interpolation; motion vectors; virtual reality; Displays; Energy resolution; Image generation; Image resolution; Interpolation; Layout; Nonlinear filters; Pixel; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2004. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7803-8415-6
Type
conf
DOI
10.1109/VR.2004.1310081
Filename
1310081
Link To Document