DocumentCode
3158339
Title
Requirements for developing ultra-realistic live streaming systems
Author
Kim, Sun Yong ; Ogawara, Masanori ; Fujii, Tatsuya ; Kamamoto, Yutaka ; Harada, Noboru ; Moriya, Takehiro
Author_Institution
NTT Network Innovation Labs., Nippon Telegraph & Telephone Corp., Yokosuka, Japan
fYear
2009
fDate
7-9 Jan. 2009
Firstpage
175
Lastpage
178
Abstract
Along with the increase of all-digital movie theaters, the overarching service category called other digital stuff (ODS) has been drawing more and more attention. The target contents of ODS include not only plays and musicals but also a wide variety of entertainment such as concerts and sports. All are the target of strong demands for real-time streaming The development of an ultra-realistic streaming technology is essential if the attendees are to get the sense of unity over long distances. In this paper, we report on two typical ODS live streaming events held in Japan and elucidate the characteristics of current ODS from the viewpoint of how to develop ultra-realistic ODS systems.
Keywords
entertainment; media streaming; real-time systems; sport; ODS live streaming; all-digital movie theaters; concerts; entertainment; other digital stuff; real-time streaming; sports; ultra-realistic live streaming systems; ultra-realistic streaming; Ambient intelligence; Cameras; Electronic mail; Humans; Intelligent networks; Laboratories; Motion pictures; Satellite broadcasting; Telegraphy; Telephony;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Signal Processing and Communication Systems, 2009. ISPACS 2009. International Symposium on
Conference_Location
Kanazawa
Print_ISBN
978-1-4244-5015-2
Electronic_ISBN
978-1-4244-5016-9
Type
conf
DOI
10.1109/ISPACS.2009.5383874
Filename
5383874
Link To Document