• DocumentCode
    315887
  • Title

    Multilevel deformation model applied to hand simulation for virtual actors

  • Author

    Moccozet, Laurent ; Thalmann, Nadia Magnenat

  • Author_Institution
    MIRA Lab., Geneva Univ., Switzerland
  • fYear
    1997
  • fDate
    10-12 Sep 1997
  • Firstpage
    119
  • Lastpage
    128
  • Abstract
    Until now, real-time environments have focused on optimizing the speed of the display, mainly by managing various levels of details of the scene´s objects. These approaches are generally aimed at virtual scenes with rigid objects. If we consider that objects can be deformed through time, another process has to be considered in the scene building pipeline: each object must be deformed prior to its display in a given frame. Similarly to other processes of the pipeline, the control of the display speed must be made by balancing between visual quality and time cost. This requires either to combine various deformable models, sorted by their cost in time, or to use a single deformable model able to work at various levels of details. Our purpose is to propose such a multilevel deformable model that we illustrate by its application to human hands simulation
  • Keywords
    computer animation; digital simulation; virtual reality; deformation model; hand simulation; multilevel deformable model; real-time environments; time cost; virtual actors; visual quality; Buildings; Deformable models; Displays; Graphics; Hardware; Humans; Layout; Pipelines; Rendering (computer graphics); Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-8150-0
  • Type

    conf

  • DOI
    10.1109/VSMM.1997.622338
  • Filename
    622338