DocumentCode
315887
Title
Multilevel deformation model applied to hand simulation for virtual actors
Author
Moccozet, Laurent ; Thalmann, Nadia Magnenat
Author_Institution
MIRA Lab., Geneva Univ., Switzerland
fYear
1997
fDate
10-12 Sep 1997
Firstpage
119
Lastpage
128
Abstract
Until now, real-time environments have focused on optimizing the speed of the display, mainly by managing various levels of details of the scene´s objects. These approaches are generally aimed at virtual scenes with rigid objects. If we consider that objects can be deformed through time, another process has to be considered in the scene building pipeline: each object must be deformed prior to its display in a given frame. Similarly to other processes of the pipeline, the control of the display speed must be made by balancing between visual quality and time cost. This requires either to combine various deformable models, sorted by their cost in time, or to use a single deformable model able to work at various levels of details. Our purpose is to propose such a multilevel deformable model that we illustrate by its application to human hands simulation
Keywords
computer animation; digital simulation; virtual reality; deformation model; hand simulation; multilevel deformable model; real-time environments; time cost; virtual actors; visual quality; Buildings; Deformable models; Displays; Graphics; Hardware; Humans; Layout; Pipelines; Rendering (computer graphics); Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
Conference_Location
Geneva
Print_ISBN
0-8186-8150-0
Type
conf
DOI
10.1109/VSMM.1997.622338
Filename
622338
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