• DocumentCode
    3160098
  • Title

    A tessellator based on a vertex shader for bandwidth-efficient mobile 3D graphics

  • Author

    Chung, Kyusik ; Yu, Chang-Hyo ; Kim, Donghyun ; Kim, Lee-Sup

  • Author_Institution
    Dept. of EECS, KAIST, Daejeon
  • Volume
    03
  • fYear
    2008
  • fDate
    24-25 Nov. 2008
  • Abstract
    A tessellation-enabled shader (TES), 1/250 memory bandwidth saving geometry processor, is proposed for a mobile 3D graphics engine. On-chip vertex generation of tessellation is implemented with 6.2% additional logic gate to a conventional vertex shader. An optimized vector dot product unit, a slim special function unit, and a unified data fetch unit reduce 25.6% of area. Dual-core of TES is fabricated using 0.18 um CMOS technology and processes 120 Mvertices/s at 100 MHz while consuming 272 mW of power.
  • Keywords
    CMOS integrated circuits; computer graphics; logic gates; multiprocessing systems; vector processor systems; CMOS technology; frequency 100 MHz; geometry processor; logic gate; memory bandwidth; mobile 3D graphics; on-chip vertex generation; optimized dot product unit; power 272 mW; slim special function unit; tessellation-enabled shader; unified data fetch unit; vertex shader; Bandwidth; CMOS technology; Computer architecture; Delay; Engines; Geometry; Graphics; Logic gates; Mobile computing; Polynomials; 3D graphics; geometry processor; memory bandwidth; tessellation; vertex shader;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    SoC Design Conference, 2008. ISOCC '08. International
  • Conference_Location
    Busan
  • Print_ISBN
    978-1-4244-2598-3
  • Electronic_ISBN
    978-1-4244-2599-0
  • Type

    conf

  • DOI
    10.1109/SOCDC.2008.4815753
  • Filename
    4815753