• DocumentCode
    3175418
  • Title

    Exploitation of 3D video technologies

  • Author

    Matsuyama, Takashi

  • Author_Institution
    Graduate Sch. of Informatics, Kyoto Univ., Japan
  • fYear
    2004
  • fDate
    1-2 March 2004
  • Firstpage
    7
  • Lastpage
    14
  • Abstract
    3D video is not an artificial CG animation but a real 3D movie recording the full 3D shape, motion, and precise surface color & texture of real world objects. It enables us to observe real object behaviors from any viewpoints as well as to see pop-up 3D object images. We believe the exploitation of 3D video technologies will open up a new world of versatile cultural and social activities: visual communication, entertainment, training & learning, archiving, and so on. We give an overview of our research attainments so far obtained: (1) a PC cluster system with distributed active cameras for real-time 3D shape reconstruction, (2) a dynamic 3D mesh deformation method for obtaining accurate 3D object shape, (3) a texture mapping algorithm for high fidelity visualization, and (4) user friendly 3D video editing system.
  • Keywords
    data visualisation; graphical user interfaces; image reconstruction; image texture; mesh generation; real-time systems; rendering (computer graphics); video cameras; video signal processing; 3D mesh deformation; 3D video technology; PC cluster system; distributed active cameras; real 3D movie recording; real-time 3D shape reconstruction; texture mapping algorithm; user friendly 3D video editing system; Animation; Cameras; Character generation; Cultural differences; Global communication; Motion pictures; Shape; Surface texture; Video recording; Visual communication;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Informatics Research for Development of Knowledge Society Infrastructure, 2004. ICKS 2004. International Conference on
  • Print_ISBN
    0-7695-2150-9
  • Type

    conf

  • DOI
    10.1109/ICKS.2004.1313403
  • Filename
    1313403