• DocumentCode
    3193350
  • Title

    Real-time rendering with complex natural illumination

  • Author

    Guo, Jie ; Pan, Jingui

  • Author_Institution
    State Key Lab for Novel Software Technology, Nanjing University, China, 210093
  • fYear
    2011
  • fDate
    11-15 July 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Complex natural lighting provides better realism compared to traditional artificial lights, which has been increasing in real-time graphic applications, such as video games and virtual reality. However, rendering with complex natural illumination proves quite costly owing to a spherical space integral. This paper addresses the problem of real-time rendering scenes under complex environment lighting that captures soft shadows and glossy reflections. The environment lighting is separated into low-frequency lighting component and highlight component based on a rejection-based sampling method. Scenes lit under low-frequency lighting are approximated via spherical harmonic lighting, while highlight illumination effects such as soft shadows and glossy reflections are simulated by a small set of sampled virtual point lights (VPL). Experimental results demonstrate that our method can be run in real-time under complex natural lighting without precomputation.
  • Keywords
    Natural illumination; environment map; importance sampling; real-time rendering; shadow map; spherical harmonics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2011 IEEE International Conference on
  • Conference_Location
    Barcelona, Spain
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-61284-348-3
  • Electronic_ISBN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2011.6011856
  • Filename
    6011856