DocumentCode
3193350
Title
Real-time rendering with complex natural illumination
Author
Guo, Jie ; Pan, Jingui
Author_Institution
State Key Lab for Novel Software Technology, Nanjing University, China, 210093
fYear
2011
fDate
11-15 July 2011
Firstpage
1
Lastpage
6
Abstract
Complex natural lighting provides better realism compared to traditional artificial lights, which has been increasing in real-time graphic applications, such as video games and virtual reality. However, rendering with complex natural illumination proves quite costly owing to a spherical space integral. This paper addresses the problem of real-time rendering scenes under complex environment lighting that captures soft shadows and glossy reflections. The environment lighting is separated into low-frequency lighting component and highlight component based on a rejection-based sampling method. Scenes lit under low-frequency lighting are approximated via spherical harmonic lighting, while highlight illumination effects such as soft shadows and glossy reflections are simulated by a small set of sampled virtual point lights (VPL). Experimental results demonstrate that our method can be run in real-time under complex natural lighting without precomputation.
Keywords
Natural illumination; environment map; importance sampling; real-time rendering; shadow map; spherical harmonics;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location
Barcelona, Spain
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Electronic_ISBN
1945-7871
Type
conf
DOI
10.1109/ICME.2011.6011856
Filename
6011856
Link To Document