DocumentCode
3197241
Title
3D gaze tracking system for NVidia 3D Vision®
Author
Wibirama, Sunu ; Hamamoto, Kiichi
Author_Institution
Grad. Sch. of Sci. & Technol., Tokai Univ., Tokyo, Japan
fYear
2013
fDate
3-7 July 2013
Firstpage
3194
Lastpage
3197
Abstract
Inappropriate parallax setting in stereoscopic content generally causes visual fatigue and visual discomfort. To optimize three dimensional (3D) effects in stereoscopic content by taking into account health issue, understanding how user gazes at 3D direction in virtual space is currently an important research topic. In this paper, we report the study of developing a novel 3D gaze tracking system for Nvidia 3D Vision® to be used in desktop stereoscopic display. We suggest an optimized geometric method to accurately measure the position of virtual 3D object. Our experimental result shows that the proposed system achieved better accuracy compared to conventional geometric method by average errors 0.83 cm, 0.87 cm, and 1.06 cm in X, Y, and Z dimensions, respectively.
Keywords
medical image processing; optimisation; stereo image processing; tracking; virtual instrumentation; virtual reality; visual perception; 3D gaze tracking system; Vidia 3D Vision; X dimension; Y dimension; Z dimension; conventional geometric method; desktop stereoscopic display; inappropriate parallax setting; optimized geometric method; stereoscopic content; three-dimensional optimisation effects; virtual 3D object; virtual space; visual discomfort; visual fatigue; Accuracy; Calibration; Eye protection; Glass; Stereo image processing; Three-dimensional displays; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2013 35th Annual International Conference of the IEEE
Conference_Location
Osaka
ISSN
1557-170X
Type
conf
DOI
10.1109/EMBC.2013.6610220
Filename
6610220
Link To Document