• DocumentCode
    3197241
  • Title

    3D gaze tracking system for NVidia 3D Vision®

  • Author

    Wibirama, Sunu ; Hamamoto, Kiichi

  • Author_Institution
    Grad. Sch. of Sci. & Technol., Tokai Univ., Tokyo, Japan
  • fYear
    2013
  • fDate
    3-7 July 2013
  • Firstpage
    3194
  • Lastpage
    3197
  • Abstract
    Inappropriate parallax setting in stereoscopic content generally causes visual fatigue and visual discomfort. To optimize three dimensional (3D) effects in stereoscopic content by taking into account health issue, understanding how user gazes at 3D direction in virtual space is currently an important research topic. In this paper, we report the study of developing a novel 3D gaze tracking system for Nvidia 3D Vision® to be used in desktop stereoscopic display. We suggest an optimized geometric method to accurately measure the position of virtual 3D object. Our experimental result shows that the proposed system achieved better accuracy compared to conventional geometric method by average errors 0.83 cm, 0.87 cm, and 1.06 cm in X, Y, and Z dimensions, respectively.
  • Keywords
    medical image processing; optimisation; stereo image processing; tracking; virtual instrumentation; virtual reality; visual perception; 3D gaze tracking system; Vidia 3D Vision; X dimension; Y dimension; Z dimension; conventional geometric method; desktop stereoscopic display; inappropriate parallax setting; optimized geometric method; stereoscopic content; three-dimensional optimisation effects; virtual 3D object; virtual space; visual discomfort; visual fatigue; Accuracy; Calibration; Eye protection; Glass; Stereo image processing; Three-dimensional displays; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society (EMBC), 2013 35th Annual International Conference of the IEEE
  • Conference_Location
    Osaka
  • ISSN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/EMBC.2013.6610220
  • Filename
    6610220