DocumentCode
3223911
Title
Unifying learning in games and graphical models
Author
Rezek, I. ; Roberts, S.J. ; Rogers, A. ; Dash, R.K. ; Jennings, N.
Author_Institution
Dept. of Eng. Sci., Oxford Univ., UK
Volume
2
fYear
2005
fDate
25-28 July 2005
Abstract
The ever increasing use of intelligent multi-agent systems poses increasing demands upon them. One of these is the ability to reason consistently under uncertainty. This, in turn, is the dominant characteristic of probabilistic learning in graphical models which, however, lack a natural decentralised formulation. The ideal would, therefore, be a unifying framework which is able to combine the strengths of both multi-agent and probabilistic inference. In this paper we present a unified interpretation of the inference mechanisms in games and graphical models. In particular, we view fictitious play as a method of optimising the Kullback-Leibler distance between current mixed strategies and optimal mixed strategies at Nash equilibrium. In reverse, probabilistic inference in the variational mean-field framework can be viewed as fictitious game play to learn the best strategies which explain a probabilistic graphical model.
Keywords
game theory; inference mechanisms; learning (artificial intelligence); multi-agent systems; probabilistic logic; Kullback-Leibler distance; Nash equilibrium; game model; graphical model; inference mechanism; intelligent multiagent system; optimisation; probabilistic learning; Communication system control; Cost function; Game theory; Graphical models; Inference mechanisms; Intelligent systems; Multiagent systems; Nash equilibrium; Optimization methods; Uncertainty;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Fusion, 2005 8th International Conference on
Print_ISBN
0-7803-9286-8
Type
conf
DOI
10.1109/ICIF.2005.1591992
Filename
1591992
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