DocumentCode
3246371
Title
Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games
Author
Gorlatch, Sergei ; Glinka, Frank ; Ploss, Alexander
Author_Institution
Univ. of Muenster, Muenster, Germany
fYear
2009
fDate
8-11 Dec. 2009
Firstpage
722
Lastpage
727
Abstract
We propose a novel cyberinfrastructure for an emerging class of Internet-based real-time online interactive applications (ROIA). The most challenging representative of this application class are massively multi-player online games. We present the results of the European project Edutain@Grid on the development of efficient cyberinfrastructure and scalable applications. We report experimental results demonstrating the performance and scalability of our approach.
Keywords
Internet; computer games; interactive systems; Internet; multiplayer online game; online computer game; real-time online interactive application; scalable real-time cyberinfrastructure; Application software; Computational modeling; Concurrent computing; Distributed computing; Internet; Middleware; Real time systems; Runtime; Scalability; Virtual environment; Cyberinfrastructure; Grid middleware; Multi-player online games; Real-time middleware; Scalability of distributed systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems (ICPADS), 2009 15th International Conference on
Conference_Location
Shenzhen
ISSN
1521-9097
Print_ISBN
978-1-4244-5788-5
Type
conf
DOI
10.1109/ICPADS.2009.94
Filename
5395375
Link To Document