• DocumentCode
    3252132
  • Title

    Research on key technologies base Unity3D game engine

  • Author

    Xie, Jingming

  • Author_Institution
    Inf. Eng. Inst., Guangzhou Panyu Polytech. Coll., Guangzhou, China
  • fYear
    2012
  • fDate
    14-17 July 2012
  • Firstpage
    695
  • Lastpage
    699
  • Abstract
    Game engine is the core of game development. Unity3D is a game engine that supports the development on multiple platforms including web, mobiles, etc. The main technology characters of Unity3D are introduced firstly. The component model, event-driven model and class relationships in Unity3D are analyzed. Finally, a generating NPCs algorithm and a shooting algorithm are respectively presented to show common key technologies in Unity3D.
  • Keywords
    computer games; software engineering; Unity3D game engine; event driven model; game development core; key technologies; shooting algorithm; Analytical models; Androids; Cameras; Engines; Games; Humanoid robots; Mice; NPC algorithm; Unity3D; game engine; shooting algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science & Education (ICCSE), 2012 7th International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4673-0241-8
  • Type

    conf

  • DOI
    10.1109/ICCSE.2012.6295169
  • Filename
    6295169