DocumentCode
3256883
Title
3D animated movie actor training using fuzzy logic
Author
Karunaratne, Savant ; Yan, Hong
Author_Institution
Sch. of Electr. & Inf. Eng., Sydney Univ., NSW, Australia
fYear
2001
fDate
2001
Firstpage
23
Lastpage
30
Abstract
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting humanoids and other characters inhabiting virtual worlds. However, the component of work that needs to be done by animators and artists in producing these synthetic character performances is quite significant. In this paper, we present an expert system based on fuzzy knowledge bases that helps in moving towards automating the task of animating virtual human heads and faces. Our Virtual Actor (Vactor) framework is based on several subsystems that use mainly fuzzy and some non-fuzzy rules to teach virtual actors to know the emotions and gestures to use in different situations. Theories of emotion, personality, dialogue, and acting, as well as empirical evidence are incorporated into our framework and knowledge bases to produce convincing results
Keywords
computer animation; fuzzy logic; knowledge based systems; 3D animated movie actor training; acting; acting humanoids; artists; computer animation; dialogue; expert system; fuzzy knowledge bases; fuzzy logic; knowledge bases; near-realistic rendered 3D computer graphics models; personality; synthetic character performances; virtual human heads; virtual worlds; Computer graphics; Expert systems; Face; Facial animation; Fuzzy logic; Fuzzy systems; Humans; Hybrid intelligent systems; Motion pictures; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2001. Proceedings
Conference_Location
Hong Kong
ISSN
1530-1052
Print_ISBN
0-7695-1007-8
Type
conf
DOI
10.1109/CGI.2001.934654
Filename
934654
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