• DocumentCode
    3257180
  • Title

    Modeling and rendering of various natural phenomena consisting of particles

  • Author

    Nishita, Tomoyuki ; Dobashi, Yoshinori

  • Author_Institution
    Tokyo Univ., Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    149
  • Lastpage
    156
  • Abstract
    The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, terrains, desert scenes, snow and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. Therefore, a lot of researchers have been trying to develop methods for simulating and rendering these. In this paper, we focus on sky, clouds, smoke, desert scenes and atmospheric effects, such as shafts of light. These phenomena have the common feature that they consist of the effects of small particles. To create realistic images, physical based simulation and rendering are required. In particular, the color greatly depends on the properties of light scattering due to particles. In general, however, the simulation and rendering of these images is assumed to be very time-consuming. This paper describes efficient methods for creating realistic images of such natural phenomena
  • Keywords
    rendering (computer graphics); virtual reality; clouds; computer graphics; desert scenes; fire; fog; natural phenomena modelling; physical based simulation; rendering; sky; smoke; snow; terrains; trees; Atmospheric modeling; Clouds; Computational modeling; Computer graphics; Computer simulation; Fires; Layout; Rendering (computer graphics); Snow; Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2001. Proceedings
  • Conference_Location
    Hong Kong
  • ISSN
    1530-1052
  • Print_ISBN
    0-7695-1007-8
  • Type

    conf

  • DOI
    10.1109/CGI.2001.934669
  • Filename
    934669