DocumentCode
3260186
Title
Effects of Character Geometric Model on Perception of Sign Language Animation
Author
Adamo-Villani, Nicoletta ; Wilbur, Ronnie ; Eccarius, Petra ; Abe-Harris, Laverne
Author_Institution
Dept. of Comput. Graphics Technol., Purdue Univ., West Lafayette, IN, USA
fYear
2009
fDate
15-17 July 2009
Firstpage
72
Lastpage
75
Abstract
This paper reports a study that aimed to determine whether character geometric model (i.e. segmented vs. seamless) has an effect on how animated signing is perceived by viewers. Additionally, the study investigated whether the geometric model affects perception at varying degrees of linguistic complexity-specifically handshape complexity. We modeled and animated two polygonal 3D characters: Torrents, one seamless mesh, and Robby, a fully segmented avatar. Both characters had similar geometrical proportions, identical skeletal systems, similar visual styles and color schemes, and met standards of good character design. Each signed 60 stimulus signs, divided into three groups-those with simple (group I), moderately complex (group II), and complex (group III) handshapes according to factors established in the linguistic literature. 53 participants, who learned ASL by age 5, viewed animated clips in random order via web survey. They (1) identified the sign (if recognizable), and (2) rated its realism using a 5-point Likert scale. Findings show that the seamless avatar (Torrents) was rated highest, and simple handshapes were rated higher than moderately complex and complex ones. The interaction between character and handshape complexity was also significant. For Robby (more than for Torrents), ratings decreased as handshape complexity increased. The lower ratings for Robby could indicate a preference for seamless, deformable characters over segmented ones, especially in signs with complex handshapes.
Keywords
Internet; computer animation; Web survey; character geometric model; color schemes; geometrical proportions; handshape complexity; identical skeletal systems; linguistic complexity; polygonal 3D characters; seamless avatar; sign language animation; visual styles; Animation; Avatars; Computer graphics; Handicapped aids; Natural languages; Skeleton; Skin; Solid modeling; Speech; Visualization; 3D Animation; 3D Characters; Sign Language;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualisation, 2009. VIZ '09. Second International Conference in
Conference_Location
Barcelona
Print_ISBN
978-0-7695-3734-4
Type
conf
DOI
10.1109/VIZ.2009.23
Filename
5230714
Link To Document