• DocumentCode
    3260186
  • Title

    Effects of Character Geometric Model on Perception of Sign Language Animation

  • Author

    Adamo-Villani, Nicoletta ; Wilbur, Ronnie ; Eccarius, Petra ; Abe-Harris, Laverne

  • Author_Institution
    Dept. of Comput. Graphics Technol., Purdue Univ., West Lafayette, IN, USA
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    72
  • Lastpage
    75
  • Abstract
    This paper reports a study that aimed to determine whether character geometric model (i.e. segmented vs. seamless) has an effect on how animated signing is perceived by viewers. Additionally, the study investigated whether the geometric model affects perception at varying degrees of linguistic complexity-specifically handshape complexity. We modeled and animated two polygonal 3D characters: Torrents, one seamless mesh, and Robby, a fully segmented avatar. Both characters had similar geometrical proportions, identical skeletal systems, similar visual styles and color schemes, and met standards of good character design. Each signed 60 stimulus signs, divided into three groups-those with simple (group I), moderately complex (group II), and complex (group III) handshapes according to factors established in the linguistic literature. 53 participants, who learned ASL by age 5, viewed animated clips in random order via web survey. They (1) identified the sign (if recognizable), and (2) rated its realism using a 5-point Likert scale. Findings show that the seamless avatar (Torrents) was rated highest, and simple handshapes were rated higher than moderately complex and complex ones. The interaction between character and handshape complexity was also significant. For Robby (more than for Torrents), ratings decreased as handshape complexity increased. The lower ratings for Robby could indicate a preference for seamless, deformable characters over segmented ones, especially in signs with complex handshapes.
  • Keywords
    Internet; computer animation; Web survey; character geometric model; color schemes; geometrical proportions; handshape complexity; identical skeletal systems; linguistic complexity; polygonal 3D characters; seamless avatar; sign language animation; visual styles; Animation; Avatars; Computer graphics; Handicapped aids; Natural languages; Skeleton; Skin; Solid modeling; Speech; Visualization; 3D Animation; 3D Characters; Sign Language;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualisation, 2009. VIZ '09. Second International Conference in
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-0-7695-3734-4
  • Type

    conf

  • DOI
    10.1109/VIZ.2009.23
  • Filename
    5230714