DocumentCode
3261910
Title
Simulation of virtual human running based on inverse kinematics
Author
Ren, JingLi ; Zheng, ZhuBin ; Jiao, ZhongMing
Author_Institution
Dept. of Educ. Sci., Gannan Normal Univ., Ganzhou, China
Volume
3
fYear
2010
fDate
22-24 June 2010
Abstract
Virtual human is more and more used for different application in multimedia learning environment, and his motion impact the immersion directly. In this paper, running motion control technique of virtual human is researched. According to the idea of motional superposition, the running cycle is divided into six stages. The six stages are modeled respectively. In this method, the keyframes of running motion are created. In the process of solving keyframes, CCD (Cyclic-Coordinate Descent) algorithm is used to solve the inverse kinematics problems. The tweenframes are produced by interpolating between these keyframes to make movement coherent. Moreover, introduce motion characteristic parameters to make the postures of running diversely.
Keywords
motion control; multimedia computing; virtual reality; cyclic-coordinate descent algorithm; inverse kinematics; motional superposition; multimedia learning; running motion control; virtual human running simulation; Avatars; Charge coupled devices; Computer science education; Humans; Jacobian matrices; Joints; Kinematics; Leg; Motion control; Skeleton; Cycle-Coordinate Descent; inverse kinematics; motion control; virtual human;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-6367-1
Type
conf
DOI
10.1109/ICETC.2010.5529525
Filename
5529525
Link To Document