• DocumentCode
    3261910
  • Title

    Simulation of virtual human running based on inverse kinematics

  • Author

    Ren, JingLi ; Zheng, ZhuBin ; Jiao, ZhongMing

  • Author_Institution
    Dept. of Educ. Sci., Gannan Normal Univ., Ganzhou, China
  • Volume
    3
  • fYear
    2010
  • fDate
    22-24 June 2010
  • Abstract
    Virtual human is more and more used for different application in multimedia learning environment, and his motion impact the immersion directly. In this paper, running motion control technique of virtual human is researched. According to the idea of motional superposition, the running cycle is divided into six stages. The six stages are modeled respectively. In this method, the keyframes of running motion are created. In the process of solving keyframes, CCD (Cyclic-Coordinate Descent) algorithm is used to solve the inverse kinematics problems. The tweenframes are produced by interpolating between these keyframes to make movement coherent. Moreover, introduce motion characteristic parameters to make the postures of running diversely.
  • Keywords
    motion control; multimedia computing; virtual reality; cyclic-coordinate descent algorithm; inverse kinematics; motional superposition; multimedia learning; running motion control; virtual human running simulation; Avatars; Charge coupled devices; Computer science education; Humans; Jacobian matrices; Joints; Kinematics; Leg; Motion control; Skeleton; Cycle-Coordinate Descent; inverse kinematics; motion control; virtual human;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Technology and Computer (ICETC), 2010 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-6367-1
  • Type

    conf

  • DOI
    10.1109/ICETC.2010.5529525
  • Filename
    5529525