• DocumentCode
    3268962
  • Title

    Tennis video enrichment with content layer separation and real-time rendering in sprite plane

  • Author

    Lai, Jui-Hsin ; Chien, Shao-Yi

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei
  • fYear
    2008
  • fDate
    8-10 Oct. 2008
  • Firstpage
    672
  • Lastpage
    675
  • Abstract
    Sport video enrichment can provide viewers more interaction and user experiences. In this paper, with tennis sport video as an example, two techniques are proposed for video enrichment: content layer separation and real-time rendering. The video content is decomposed into different layers, like field, players and ball, and the enriched video is rendered by re-integrated these layers information. They are both executed in sprite plane to avoid complex 3D model construction and rendering. Experiments shows that it can generate nature and seamless edited video by viewerspsila requests, and the real-time processing speed of 30 720times480 frames per second can be achieved on a 3 GHz CPU.
  • Keywords
    rendering (computer graphics); sport; video signal processing; real-time rendering; sprite plane; tennis sport video; video enrichment content layer separation; Animation; Data mining; Games; Graphics; Object detection; Painting; Real time systems; Rendering (computer graphics); Sprites (computer); Timing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 2008 IEEE 10th Workshop on
  • Conference_Location
    Cairns, Qld
  • Print_ISBN
    978-1-4244-2294-4
  • Electronic_ISBN
    978-1-4244-2295-1
  • Type

    conf

  • DOI
    10.1109/MMSP.2008.4665160
  • Filename
    4665160