DocumentCode
3272701
Title
Interacting with real objects in virtual space
Author
Counsell, John
Author_Institution
West of England Univ., Bristol, UK
fYear
2004
fDate
14-16 July 2004
Firstpage
821
Lastpage
826
Abstract
While much has been made of the potential of virtual reality, VR is one end of a spectrum. ´Augmented reality´ requires that the virtual vision be accurately superimposed on the real, with matching shading, which remains a technical challenge, or that real objects are accurately located in virtual space. A step change seems now to be occurring in this latter. This paper reviews some of the opportunities and issues that are likely to arise from the use of new location and detection technologies in buildings and building construction, and in the virtual representation of the real-time movement and location of these objects. These new tools for remote monitoring and representation are just emerging from Pandora´s Box. It is argued that standards are needed to ensure their proper use, and to ensure that the remote representation does not imply greater accuracy than can be measured.
Keywords
augmented reality; civil engineering computing; construction industry; user interfaces; Pandora´s Box; augmented reality; building construction; building detection; building location; real-time movement; remote monitoring; remote representation; virtual reality; virtual representation; virtual space; virtual vision; Buildings; Computer interfaces; Digital systems; Fuses; Measurement standards; Object detection; Remote monitoring; Space technology; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-2177-0
Type
conf
DOI
10.1109/IV.2004.1320235
Filename
1320235
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