DocumentCode
3273300
Title
Shading in a distributed environment
Author
Nicolae, Goga ; Moldoveanu, Florica ; Telea, Alexandru
Author_Institution
Dept. of Comput. Sci., Eindhoven Univ. of Technol., Netherlands
fYear
2004
fDate
14-16 July 2004
Firstpage
1003
Lastpage
1006
Abstract
This work presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.
Keywords
computer graphics; distributed processing; complex 3D scenes synthesis; concurrent model; distributed environment; image generation; light shading algorithm; parallelization method; Computer science; Distributed computing; H infinity control; Image generation; Image reconstruction; Interpolation; Layout; Light sources; Lighting; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-2177-0
Type
conf
DOI
10.1109/IV.2004.1320264
Filename
1320264
Link To Document