• DocumentCode
    3273300
  • Title

    Shading in a distributed environment

  • Author

    Nicolae, Goga ; Moldoveanu, Florica ; Telea, Alexandru

  • Author_Institution
    Dept. of Comput. Sci., Eindhoven Univ. of Technol., Netherlands
  • fYear
    2004
  • fDate
    14-16 July 2004
  • Firstpage
    1003
  • Lastpage
    1006
  • Abstract
    This work presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.
  • Keywords
    computer graphics; distributed processing; complex 3D scenes synthesis; concurrent model; distributed environment; image generation; light shading algorithm; parallelization method; Computer science; Distributed computing; H infinity control; Image generation; Image reconstruction; Interpolation; Layout; Light sources; Lighting; Surface reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
  • ISSN
    1093-9547
  • Print_ISBN
    0-7695-2177-0
  • Type

    conf

  • DOI
    10.1109/IV.2004.1320264
  • Filename
    1320264