DocumentCode
3299220
Title
Modeling and rendering methods of clouds
Author
Nishita, Tomoyuki ; Dobashi, Yoshinori
Author_Institution
Tokyo Univ., Japan
fYear
1999
fDate
1999
Firstpage
218
Abstract
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of outdoor scenes, the earth viewed from outer space and the visualization of weather information. This paper describes the modeling methods of clouds, and an efficient calculation method for light scattering due to clouds taking into account both multiple scattering and sky light. The methods discussed here are also useful for displaying snow
Keywords
clouds; realistic images; rendering (computer graphics); clouds; computer graphics; light scattering; modeling methods; multiple scattering; outdoor scenes; rendering methods; snow; weather information; Clouds; Computational modeling; Computer graphics; Computer simulation; Earth; Fires; Image generation; Layout; Light scattering; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1999. Proceedings. Seventh Pacific Conference on
Conference_Location
Seoul
Print_ISBN
0-7695-0293-8
Type
conf
DOI
10.1109/PCCGA.1999.803365
Filename
803365
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