• DocumentCode
    3300716
  • Title

    A voxel-based, forward projection algorithm for rendering surface and volumetric data

  • Author

    Wright, John R. ; Hsieh, Julia C L

  • Author_Institution
    Hughes Training Inc., West Covina, CA, USA
  • fYear
    1992
  • fDate
    19-23 Oct 1992
  • Firstpage
    340
  • Lastpage
    348
  • Abstract
    A voxel-based, forward projection algorithm with a pipeline architecture for real-time applications is presented. The multisensor capabilities (electrooptical, or visual, and infrared) currently implemented in software have also been applied to non-real-time imaging applications on workstations and minicomputers. Most suited for terrain-based applications, the system features haze, imbedded targets, moving objects, smooth shading, and specular reflections
  • Keywords
    real-time systems; rendering (computer graphics); forward projection algorithm; haze; imbedded targets; moving objects; multisensor capabilities; pipeline architecture; real-time applications; smooth shading; specular reflections; surface data rendering; terrain-based applications; volumetric data; voxel based algorithm; Aerospace simulation; Aircraft manufacture; Image databases; Infrared imaging; Optical imaging; Projection algorithms; Real time systems; Reflection; Rendering (computer graphics); Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1992. Visualization '92, Proceedings., IEEE Conference on
  • Conference_Location
    Boston, MA
  • Print_ISBN
    0-8186-2897-9
  • Type

    conf

  • DOI
    10.1109/VISUAL.1992.235190
  • Filename
    235190