DocumentCode
3300716
Title
A voxel-based, forward projection algorithm for rendering surface and volumetric data
Author
Wright, John R. ; Hsieh, Julia C L
Author_Institution
Hughes Training Inc., West Covina, CA, USA
fYear
1992
fDate
19-23 Oct 1992
Firstpage
340
Lastpage
348
Abstract
A voxel-based, forward projection algorithm with a pipeline architecture for real-time applications is presented. The multisensor capabilities (electrooptical, or visual, and infrared) currently implemented in software have also been applied to non-real-time imaging applications on workstations and minicomputers. Most suited for terrain-based applications, the system features haze, imbedded targets, moving objects, smooth shading, and specular reflections
Keywords
real-time systems; rendering (computer graphics); forward projection algorithm; haze; imbedded targets; moving objects; multisensor capabilities; pipeline architecture; real-time applications; smooth shading; specular reflections; surface data rendering; terrain-based applications; volumetric data; voxel based algorithm; Aerospace simulation; Aircraft manufacture; Image databases; Infrared imaging; Optical imaging; Projection algorithms; Real time systems; Reflection; Rendering (computer graphics); Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1992. Visualization '92, Proceedings., IEEE Conference on
Conference_Location
Boston, MA
Print_ISBN
0-8186-2897-9
Type
conf
DOI
10.1109/VISUAL.1992.235190
Filename
235190
Link To Document