DocumentCode
3313096
Title
Research and implementation of Chinese characters display in Ogre-based virtual simulation scenes
Author
Yang Xu ; Liu Jingang
Author_Institution
JFR, Capital Normal Univ., Beijing, China
Volume
4
fYear
2011
fDate
26-28 July 2011
Firstpage
2553
Lastpage
2556
Abstract
To improve the reality of the Ogre-based virtual simulation scene, a method to display Chinese characters in 3D in the virtual simulation scene is presented. This method is based on the Font-Display principle used in the Ogre Three-dimensional scene. Meanwhile, with the methods of color mixing and rendering, it can set the size and color of the Chinese characters to fulfill the demand. The result of this experiment indicated that this method can efficiently draw Chinese characters in the virtual scene in 3D.
Keywords
natural scenes; rendering (computer graphics); three-dimensional displays; virtual reality; Ogre 3D scene; chinese characters display; color mixing methods; font display principle; rendering; virtual reality; virtual simulation scenes; Color; Encoding; Engines; Games; Libraries; Rendering (computer graphics); Three dimensional displays; Chinese characters; Ogre three-dimensional engine; texture; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems and Knowledge Discovery (FSKD), 2011 Eighth International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-61284-180-9
Type
conf
DOI
10.1109/FSKD.2011.6019999
Filename
6019999
Link To Document