• DocumentCode
    3313096
  • Title

    Research and implementation of Chinese characters display in Ogre-based virtual simulation scenes

  • Author

    Yang Xu ; Liu Jingang

  • Author_Institution
    JFR, Capital Normal Univ., Beijing, China
  • Volume
    4
  • fYear
    2011
  • fDate
    26-28 July 2011
  • Firstpage
    2553
  • Lastpage
    2556
  • Abstract
    To improve the reality of the Ogre-based virtual simulation scene, a method to display Chinese characters in 3D in the virtual simulation scene is presented. This method is based on the Font-Display principle used in the Ogre Three-dimensional scene. Meanwhile, with the methods of color mixing and rendering, it can set the size and color of the Chinese characters to fulfill the demand. The result of this experiment indicated that this method can efficiently draw Chinese characters in the virtual scene in 3D.
  • Keywords
    natural scenes; rendering (computer graphics); three-dimensional displays; virtual reality; Ogre 3D scene; chinese characters display; color mixing methods; font display principle; rendering; virtual reality; virtual simulation scenes; Color; Encoding; Engines; Games; Libraries; Rendering (computer graphics); Three dimensional displays; Chinese characters; Ogre three-dimensional engine; texture; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Systems and Knowledge Discovery (FSKD), 2011 Eighth International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-61284-180-9
  • Type

    conf

  • DOI
    10.1109/FSKD.2011.6019999
  • Filename
    6019999