DocumentCode
3313688
Title
Research on no-wait flow shop scheduling problem with fuzzy due date based on evolution games
Author
Zhou, Yanping ; Gu, Xingsheng
Author_Institution
Res. Inst. of Autom., East China Univ. of Sci. & Technol., Shanghai, China
fYear
2009
fDate
8-11 Aug. 2009
Firstpage
495
Lastpage
499
Abstract
This paper aims at a type of no-wait flow shop scheduling problem with fuzzy due date, scheduling model of this scheduling problem is presented, and a sort of scheduling model based on evolution games is put forward and established on the premise of finite rationality, in this model, scheduling task model is mapped to games model, manufacturing tasks of multi-customer correspond to players, sequences of all manufacturing tasks correspond to strategy sets, customer satisfaction on finishing time for manufacturing task corresponds to payoff function. Well considered mutual competition of multi-customer, a hybrid solving algorithm is given based on genetic algorithm and competitive strategy, better solutions are obtained from genetic algorithm at first, then better solutions are adjusted and pause time may be inserted through customer competition, finally, evolution stable equilibrium is reached with evolution and competition step by step. Computational experiment shows the effectiveness of the proposed scheduling model and solving algorithm.
Keywords
competitive algorithms; customer satisfaction; flow shop scheduling; fuzzy set theory; game theory; genetic algorithms; competitive strategy; customer competition; customer satisfaction; evolution game; evolution stable equilibrium; finite rationality; fuzzy due date; genetic algorithm; hybrid solving algorithm; multicustomer; mutual competition; no-wait flow shop scheduling problem; payoff function; scheduling task model; Chemical industry; Customer satisfaction; Finishing; Food industry; Game theory; Genetic algorithms; Job shop scheduling; Processor scheduling; Pulp manufacturing; Virtual manufacturing; FSSP with multi-client and fuzzy due date; competitive strategy; genetic algorithm; nash equilibrium point; non-cooperative games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology, 2009. ICCSIT 2009. 2nd IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4519-6
Electronic_ISBN
978-1-4244-4520-2
Type
conf
DOI
10.1109/ICCSIT.2009.5234651
Filename
5234651
Link To Document