• DocumentCode
    3313688
  • Title

    Research on no-wait flow shop scheduling problem with fuzzy due date based on evolution games

  • Author

    Zhou, Yanping ; Gu, Xingsheng

  • Author_Institution
    Res. Inst. of Autom., East China Univ. of Sci. & Technol., Shanghai, China
  • fYear
    2009
  • fDate
    8-11 Aug. 2009
  • Firstpage
    495
  • Lastpage
    499
  • Abstract
    This paper aims at a type of no-wait flow shop scheduling problem with fuzzy due date, scheduling model of this scheduling problem is presented, and a sort of scheduling model based on evolution games is put forward and established on the premise of finite rationality, in this model, scheduling task model is mapped to games model, manufacturing tasks of multi-customer correspond to players, sequences of all manufacturing tasks correspond to strategy sets, customer satisfaction on finishing time for manufacturing task corresponds to payoff function. Well considered mutual competition of multi-customer, a hybrid solving algorithm is given based on genetic algorithm and competitive strategy, better solutions are obtained from genetic algorithm at first, then better solutions are adjusted and pause time may be inserted through customer competition, finally, evolution stable equilibrium is reached with evolution and competition step by step. Computational experiment shows the effectiveness of the proposed scheduling model and solving algorithm.
  • Keywords
    competitive algorithms; customer satisfaction; flow shop scheduling; fuzzy set theory; game theory; genetic algorithms; competitive strategy; customer competition; customer satisfaction; evolution game; evolution stable equilibrium; finite rationality; fuzzy due date; genetic algorithm; hybrid solving algorithm; multicustomer; mutual competition; no-wait flow shop scheduling problem; payoff function; scheduling task model; Chemical industry; Customer satisfaction; Finishing; Food industry; Game theory; Genetic algorithms; Job shop scheduling; Processor scheduling; Pulp manufacturing; Virtual manufacturing; FSSP with multi-client and fuzzy due date; competitive strategy; genetic algorithm; nash equilibrium point; non-cooperative games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Technology, 2009. ICCSIT 2009. 2nd IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-4519-6
  • Electronic_ISBN
    978-1-4244-4520-2
  • Type

    conf

  • DOI
    10.1109/ICCSIT.2009.5234651
  • Filename
    5234651