DocumentCode
3314521
Title
The 3D skeleton pruning for removing undesired joints
Author
Visutsak, Porawat ; Prachumrak, Korakot
Author_Institution
Dept. of Math. & Comput. Sci., King Mongkut´´s Inst. of Technol. Ladkrabang, Bangkok
fYear
2009
fDate
17-18 Feb. 2009
Firstpage
1
Lastpage
6
Abstract
The skeleton is a low-dimension shape representation of 3D objects useful for different areas, such as machine vision, image processing, computer graphics, character animation, and etc. The most common techniques for skeleton computing are based on the Reeb graph and the shortest path finding. Using only the shortest path algorithms for extracting the critical points and constructing the Reeb graph over the surface of the model may generate unwanted skeleton joints. A new skeleton pruning method for removing the spurious skeleton joints is introduced that is based on the medial axis transform and the geodesic distance function. Consequently, the generated skeleton can capture in a simple and meaningful way the essential shape of the 3D objects in a compact form.
Keywords
differential geometry; feature extraction; graph theory; image representation; image thinning; mesh generation; solid modelling; surface fitting; 3D skeleton pruning; Reeb graph; character animation; computer graphics; critical point extraction; geodesic distance function; image processing; low-dimension shape representation; machine vision; medial axis transform; mesh generation; shortest path finding; surface fitting; undesired joint removal; Animation; Computer graphics; Fires; Geometry; Joints; Robustness; Shape; Skeleton; Solid modeling; Topology; Geodesic distance; Medial axis transform; Skeleton; Skeleton pruning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer, Control and Communication, 2009. IC4 2009. 2nd International Conference on
Conference_Location
Karachi
Print_ISBN
978-1-4244-3313-1
Electronic_ISBN
978-1-4244-3314-8
Type
conf
DOI
10.1109/IC4.2009.4909199
Filename
4909199
Link To Document