DocumentCode
3320626
Title
From theory to practice: on designing a pervasive learning game
Author
Thomas, Siobhan
Author_Institution
Inst. of Educ., London Univ.
fYear
2006
fDate
13-17 March 2006
Lastpage
215
Abstract
This paper moves the discussion of pervasive learning from the domain of theory into the domain of practice. It provides an overview of a model of pervasive learning and discusses how the model was used to support the development of one type of pervasive learning environment, specifically, a pervasive learning game called ProjectY
Keywords
computer aided instruction; computer games; ubiquitous computing; ProjectY; pervasive learning game; Communication switching; Conferences; Electronic learning; Environmental economics; Feedback; Game theory; Pervasive computing; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops, 2006. PerCom Workshops 2006. Fourth Annual IEEE International Conference on
Conference_Location
Pisa
Print_ISBN
0-7695-2520-2
Type
conf
DOI
10.1109/PERCOMW.2006.60
Filename
1598971
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