• DocumentCode
    3322326
  • Title

    Making Sense of Stories: the development of a new mobile computer game

  • Author

    Stacey, Patrick ; Brown, Andrew ; Nandhakumar, Joe

  • Author_Institution
    Innovative Manuf. Res. Centre, Univ. of Bath
  • fYear
    2007
  • fDate
    Jan. 2007
  • Firstpage
    51
  • Lastpage
    51
  • Abstract
    This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two year, case study. The research contribution this paper makes is threefold. First, it outlines and discusses some of the analytical issues at stake in the adoption of a storytelling approach to understanding IS developments. Second, we show how individuals´ work stories are tools by which they make sense of organizational events and read meaning into their working lives and relationships with others. Third, we illustrate the roles that individuals´ work stories play in bolstering their self-esteem by attributing positive outcomes to the self and negative outcomes to external forces, and in their strategic presentation of the self to others. Finally we outline some implications for managing the mobile game development process
  • Keywords
    computer games; mobile computing; software engineering; team working; IS development; mobile computer game; mobile phone; storytelling approach; Collaboration; Computer aided manufacturing; Innovation management; Mobile computing; Mobile handsets; Production; Protection; Psychology; Pulp manufacturing; Telephone sets;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
  • Conference_Location
    Waikoloa, HI
  • ISSN
    1530-1605
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2007.328
  • Filename
    4076475