DocumentCode
3322326
Title
Making Sense of Stories: the development of a new mobile computer game
Author
Stacey, Patrick ; Brown, Andrew ; Nandhakumar, Joe
Author_Institution
Innovative Manuf. Res. Centre, Univ. of Bath
fYear
2007
fDate
Jan. 2007
Firstpage
51
Lastpage
51
Abstract
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two year, case study. The research contribution this paper makes is threefold. First, it outlines and discusses some of the analytical issues at stake in the adoption of a storytelling approach to understanding IS developments. Second, we show how individuals´ work stories are tools by which they make sense of organizational events and read meaning into their working lives and relationships with others. Third, we illustrate the roles that individuals´ work stories play in bolstering their self-esteem by attributing positive outcomes to the self and negative outcomes to external forces, and in their strategic presentation of the self to others. Finally we outline some implications for managing the mobile game development process
Keywords
computer games; mobile computing; software engineering; team working; IS development; mobile computer game; mobile phone; storytelling approach; Collaboration; Computer aided manufacturing; Innovation management; Mobile computing; Mobile handsets; Production; Protection; Psychology; Pulp manufacturing; Telephone sets;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.328
Filename
4076475
Link To Document