DocumentCode
3323358
Title
Patch-Based Texture Synthesis Using Wavelets
Author
Tonietto, Leandro ; Walter, Marcelo ; Jung, Cláudio Rosito
Author_Institution
unisinos
fYear
2005
fDate
09-12 Oct. 2005
Firstpage
383
Lastpage
389
Abstract
Patch-based texture synthesis builds a texture by joining together blocks of pixels — patches — of the original sample. Usually the best patches are selected among all possible using a L2 norm on the RGB or grayscale pixel values of boundary zones. The L2 metric provides the raw pixel-to-pixel difference, disregarding relevant image structures — such as edges — that are relevant in the human visual system and therefore on synthesis of new textures. We present a wavelet-based approach for selecting patches for patch-based texture synthesis. For each possible patch we compute the wavelet coefficients for the boundary region and pick the patch with the smallest error computed from the wavelet coefficients. We show that the use of wavelets as metric for selection of the best patches improves texture synthesis for samples which previous work fails, mainly textures with prominent aligned features.
Keywords
Computer errors; Computer graphics; Gray-scale; Humans; Image processing; Image resolution; Pixel; Surface texture; Visual system; Wavelet coefficients;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2389-7
Type
conf
DOI
10.1109/SIBGRAPI.2005.37
Filename
1599127
Link To Document