• DocumentCode
    3323358
  • Title

    Patch-Based Texture Synthesis Using Wavelets

  • Author

    Tonietto, Leandro ; Walter, Marcelo ; Jung, Cláudio Rosito

  • Author_Institution
    unisinos
  • fYear
    2005
  • fDate
    09-12 Oct. 2005
  • Firstpage
    383
  • Lastpage
    389
  • Abstract
    Patch-based texture synthesis builds a texture by joining together blocks of pixels — patches — of the original sample. Usually the best patches are selected among all possible using a L2 norm on the RGB or grayscale pixel values of boundary zones. The L2 metric provides the raw pixel-to-pixel difference, disregarding relevant image structures — such as edges — that are relevant in the human visual system and therefore on synthesis of new textures. We present a wavelet-based approach for selecting patches for patch-based texture synthesis. For each possible patch we compute the wavelet coefficients for the boundary region and pick the patch with the smallest error computed from the wavelet coefficients. We show that the use of wavelets as metric for selection of the best patches improves texture synthesis for samples which previous work fails, mainly textures with prominent aligned features.
  • Keywords
    Computer errors; Computer graphics; Gray-scale; Humans; Image processing; Image resolution; Pixel; Surface texture; Visual system; Wavelet coefficients;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2389-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2005.37
  • Filename
    1599127