DocumentCode
3323839
Title
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Author
Riegeisberger, J. ; Counts, Scott ; Farnham, Shelly D. ; Philips, Bruce C.
fYear
2007
fDate
Jan. 2007
Firstpage
87
Lastpage
87
Abstract
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived "bad behavior" is by matching members of online social environments with corresponding behavioral preferences. We present an empirical study (N=267) of an experimental system for matching users. As a test bed we chose the online game MechAssault, which largely supports one-off encounters within a socially homogenous population. Even within this population we found great variability in the way users selected their gaming partners. One type of player chose partners mainly on their skill, another mainly on a friendly gaming personality, and a third preferred aggressive players. Detailed analyses revealed the underlying attributes of user profiles that generated these user types. The findings suggest that a matchmaking system can better promote desired online interactions than the enforcement of uniform behavioral standards
Keywords
computer games; human factors; social sciences computing; matchmaking process; online game; online interaction; personality; social computing; user attribute; Collaborative work; Communication channels; Context; Employment; Navigation; Programmable control; Resource management; Social network services; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.434
Filename
4076548
Link To Document