• DocumentCode
    3325481
  • Title

    The mapping of texture on VR polygonal models

  • Author

    Laurendeau, Denis ; Bertrand, Nathalie ; Houde, Régis

  • Author_Institution
    Dept. of Electr. Eng., Laval Univ., Que., Canada
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    332
  • Lastpage
    339
  • Abstract
    The paper addresses the problem of choosing automatically, and without user intervention, the best possible 2D image that should be used to map as a texture on polygons of a geometric model of complex scenes made of several objects. The geometric models and the texture data are obtained separately: the models are built from range data while the texture information is obtained from 2D color images of the scene. The system does not make any assumption on the way the texture data has been acquired. Texture selection results are presented for an indoor scene
  • Keywords
    computational geometry; image texture; virtual reality; 2D color images; VR polygonal models; best possible 2D image; complex scenes; geometric model; geometric models; indoor scene; range data; texture data; texture information; texture mapping; texture selection results; virtual reality; Cameras; Color; Computer graphics; Computer vision; Data engineering; Laboratories; Layout; Rendering (computer graphics); Solid modeling; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3-D Digital Imaging and Modeling, 1999. Proceedings. Second International Conference on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    0-7695-0062-5
  • Type

    conf

  • DOI
    10.1109/IM.1999.805363
  • Filename
    805363