DocumentCode
3325481
Title
The mapping of texture on VR polygonal models
Author
Laurendeau, Denis ; Bertrand, Nathalie ; Houde, Régis
Author_Institution
Dept. of Electr. Eng., Laval Univ., Que., Canada
fYear
1999
fDate
1999
Firstpage
332
Lastpage
339
Abstract
The paper addresses the problem of choosing automatically, and without user intervention, the best possible 2D image that should be used to map as a texture on polygons of a geometric model of complex scenes made of several objects. The geometric models and the texture data are obtained separately: the models are built from range data while the texture information is obtained from 2D color images of the scene. The system does not make any assumption on the way the texture data has been acquired. Texture selection results are presented for an indoor scene
Keywords
computational geometry; image texture; virtual reality; 2D color images; VR polygonal models; best possible 2D image; complex scenes; geometric model; geometric models; indoor scene; range data; texture data; texture information; texture mapping; texture selection results; virtual reality; Cameras; Color; Computer graphics; Computer vision; Data engineering; Laboratories; Layout; Rendering (computer graphics); Solid modeling; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3-D Digital Imaging and Modeling, 1999. Proceedings. Second International Conference on
Conference_Location
Ottawa, Ont.
Print_ISBN
0-7695-0062-5
Type
conf
DOI
10.1109/IM.1999.805363
Filename
805363
Link To Document