DocumentCode
3325628
Title
An Experiment on the Effects of Interruptions on Individual Work Trajectories and Performance in Critical Environments
Author
Weisband, Suzanne P. ; Fadel, Kelly J. ; Mattarelli, Elisa
Author_Institution
Arizona Univ., Tucson, AZ
fYear
2007
fDate
Jan. 2007
Firstpage
138
Lastpage
138
Abstract
Interruptions are a central characteristic of work in critical environments such as hospitals, airlines, and security agencies. Often, interruptions occur as notifications of some event or circumstance that requires attention. Notifications may be delivered actively as disruptions requiring immediate attention, or passively as unobtrusive background messages. This research hypothesizes that the way notifications are delivered can have an impact on how work unfolds over time, which in turn can affect performance. Based on theories of interruption and observations in an actual operating room, a computer-based role-playing game simulating the scheduling of surgeries in an operating room unit was developed. An experiment was conducted using the game to examine the effects of different types of notification delivery on work trajectories and performance. Results indicate that the way notifications are delivered can indeed influence work trajectories and, consequently, performance
Keywords
computer games; digital simulation; medical computing; scheduling; surgery; computer-based role-playing game; critical environments; individual work trajectories; interruption theories; notification delivery; surgery operating room uint; unobtrusive background messages; Computational modeling; Computer simulation; Game theory; Hospitals; Medical simulation; Safety; Scheduling; Security; Surges; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2007.66
Filename
4076647
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