• DocumentCode
    3346688
  • Title

    Reliable Wireless Broadcast with Random Network Coding for Real-Time Applications

  • Author

    Kondo, Yoshihisa ; Yomo, Hiroyuki ; Yamaguchi, Shinji ; Davis, Peter ; Miura, Ryu ; Obana, Sadao

  • Author_Institution
    ATR Adaptive Commun. Res. Labs., Kyoto
  • fYear
    2009
  • fDate
    5-8 April 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    A multi-player video game via wireless connections using portable devices is one of the most popular applications of ad-hoc networks. Broadcast transmissions can be used for many- to-many communications in multi-player games. However, reliable broadcast communications are hard to realize because of the lack of retransmissions in the medium access control (MAC) layer. In this paper, we propose a broadcast method using random linear network coding in order to enhance the reliability of many-to-many and real-time communications. Exploiting the periodic nature of game traffic as well as inherent robustness offered by random network coding, the proposed method can provide reliable packet deliveries between 2 nodes which have a link under constant fade or even under temporary loss. Our simulation results show that the proposed method can provide higher reliability than the other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with practical degree of complexity when installed on current wireless devices.
  • Keywords
    access protocols; ad hoc networks; computer games; forward error correction; linear codes; random codes; telecommunication network reliability; ad-hoc networks; broadcast transmissions; forward error correction; medium access control layer; multi point relay; multi-player video game; random linear network coding; random network coding; real-time applications; reliable wireless broadcast; Ad hoc networks; Broadcasting; Communication system traffic control; Forward error correction; Games; Media Access Protocol; Multimedia communication; Network coding; Telecommunication network reliability; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Communications and Networking Conference, 2009. WCNC 2009. IEEE
  • Conference_Location
    Budapest
  • ISSN
    1525-3511
  • Print_ISBN
    978-1-4244-2947-9
  • Electronic_ISBN
    1525-3511
  • Type

    conf

  • DOI
    10.1109/WCNC.2009.4917943
  • Filename
    4917943