• DocumentCode
    3386793
  • Title

    An entropy coding method for floating-point texture coordinates of 3D mesh

  • Author

    Zhou, Tong ; Liu, Yong ; Chen, Quqing ; Cai, Kangying ; Teng, Jun ; Chen, Zhibo

  • Author_Institution
    Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2010
  • fDate
    May 30 2010-June 2 2010
  • Firstpage
    1835
  • Lastpage
    1838
  • Abstract
    3D mesh compression has been studies for compact storage and fast transmission of large 3D meshes for a variety of graphics applications. However, there is still much redundancy not well exploited by the previous works, e.g., the redundancy lying in the floating-point data texture coordinates. This paper investigates the statistical property of texture coordinates of a couple of 3D models and proposes a new entropy coding method to compress the floating-point texture coordinates of 3D mesh. It uses some reference buffers and proposes an updating scheme as well as a context based arithmetic coding algorithm. Experiments show that the proposed method can averagely reduce about 40% of bitrate compared with the state-of-art prior work.
  • Keywords
    arithmetic codes; data compression; entropy codes; floating point arithmetic; image texture; mesh generation; 3D mesh compression; arithmetic coding algorithm; entropy coding method; floating-point texture coordinates; graphics; Arithmetic; Bit rate; Couplings; Data compression; Design engineering; Entropy coding; Geometry; Graphics; Image coding; Topology; 3D mesh; compression; entropy coding; texture coordinates;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems (ISCAS), Proceedings of 2010 IEEE International Symposium on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5308-5
  • Electronic_ISBN
    978-1-4244-5309-2
  • Type

    conf

  • DOI
    10.1109/ISCAS.2010.5537779
  • Filename
    5537779