• DocumentCode
    3393190
  • Title

    Research on rules of aggregation and disaggregation for aircraft entity models in air force combat simulation

  • Author

    Li, Mingzhong ; Bi, Changjian ; Liu, Xiaohe ; Niu, Dunjin

  • Author_Institution
    Air Force Command Coll., Beijing
  • fYear
    2008
  • fDate
    10-12 Oct. 2008
  • Firstpage
    1286
  • Lastpage
    1290
  • Abstract
    Aircraft entity is the most important operational entity in air force combat simulation. Aggregation and disaggregation of aircraft entity models is one of the key issues badly-needed to resolve in multi-resolution simulation system. Basing on brief discussion of the method of entity oriented analysis (EOA), the characteristics of aircraft entities in air force combat simulation and the relationships among them were analyzed herein. Finally, through expatiating on the issues about aggregation and disaggregation for aircraft entity models in detail, some rules of aggregation and disaggregation for such entitiespsila attributes as position, velocity, and state were provided.
  • Keywords
    digital simulation; military aircraft; military computing; air force combat simulation; aircraft entity models; entity oriented analysis; multiresolution simulation system; Aerospace engineering; Aircraft propulsion; Analytical models; Bismuth; Coordinate measuring machines; Data engineering; Data structures; Humans; Military aircraft; Object oriented modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1786-5
  • Electronic_ISBN
    978-1-4244-1787-2
  • Type

    conf

  • DOI
    10.1109/ASC-ICSC.2008.4675569
  • Filename
    4675569