DocumentCode
3393190
Title
Research on rules of aggregation and disaggregation for aircraft entity models in air force combat simulation
Author
Li, Mingzhong ; Bi, Changjian ; Liu, Xiaohe ; Niu, Dunjin
Author_Institution
Air Force Command Coll., Beijing
fYear
2008
fDate
10-12 Oct. 2008
Firstpage
1286
Lastpage
1290
Abstract
Aircraft entity is the most important operational entity in air force combat simulation. Aggregation and disaggregation of aircraft entity models is one of the key issues badly-needed to resolve in multi-resolution simulation system. Basing on brief discussion of the method of entity oriented analysis (EOA), the characteristics of aircraft entities in air force combat simulation and the relationships among them were analyzed herein. Finally, through expatiating on the issues about aggregation and disaggregation for aircraft entity models in detail, some rules of aggregation and disaggregation for such entitiespsila attributes as position, velocity, and state were provided.
Keywords
digital simulation; military aircraft; military computing; air force combat simulation; aircraft entity models; entity oriented analysis; multiresolution simulation system; Aerospace engineering; Aircraft propulsion; Analytical models; Bismuth; Coordinate measuring machines; Data engineering; Data structures; Humans; Military aircraft; Object oriented modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1786-5
Electronic_ISBN
978-1-4244-1787-2
Type
conf
DOI
10.1109/ASC-ICSC.2008.4675569
Filename
4675569
Link To Document