DocumentCode
3401733
Title
Triangulation made easy
Author
Lindstrom, Peter
Author_Institution
Lawrence Livermore Nat. Lab., Livermore, CA, USA
fYear
2010
fDate
13-18 June 2010
Firstpage
1554
Lastpage
1561
Abstract
We describe a simple and efficient algorithm for two-view triangulation of 3D points from approximate 2D matches based on minimizing the L2 reprojection error. Our iterative algorithm improves on the one by Kanatani et al. by ensuring that in each iteration the epipolar constraint is satisfied. In the case where the two cameras are pointed in the same direction, the method provably converges to an optimal solution in exactly two iterations. For more general camera poses, two iterations are sufficient to achieve convergence to machine precision, which we exploit to devise a fast, non-iterative method. The resulting algorithm amounts to little more than solving a quadratic equation, and involves a fixed, small number of simple matrix-vector operations and no conditional branches. We demonstrate that the method computes solutions that agree to very high precision with those of Hartley and Sturm´s original polynomial method, though achieves higher numerical stability and 1-4 orders of magnitude greater speed.
Keywords
computational geometry; computer vision; iterative methods; polynomials; 3D points triangulation; L2 reprojection error; iterative algorithm; machine precision; matrix vector operations; optimal solution; polynomial method; quadratic equation; triangulation made easy; Cameras; Computer vision; Constraint optimization; Design methodology; Equations; Error correction; Iterative algorithms; Laboratories; Numerical stability; Polynomials;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference on
Conference_Location
San Francisco, CA
ISSN
1063-6919
Print_ISBN
978-1-4244-6984-0
Type
conf
DOI
10.1109/CVPR.2010.5539785
Filename
5539785
Link To Document