• DocumentCode
    3409056
  • Title

    Error analysis of 3Dc-based normal map compression and its application to optimized quantization

  • Author

    Yamasaki, Toshihiko ; Aizawa, Kiyoharu

  • Author_Institution
    Dept. of Inf. & Commun. Eng., Univ. of Tokyo, Tokyo
  • fYear
    2008
  • fDate
    March 31 2008-April 4 2008
  • Firstpage
    1177
  • Lastpage
    1180
  • Abstract
    Normal mapping is one of the most essential technologies for realistic three-dimensional computer graphics. In conventional normal map compression such as 3Dc, only the x and y components are encoded and the z components are restored based on the normalizing condition. In this paper, we present an intuitively comprehensive error analysis for this approach. As a result, we reveal in what condition compression error becomes larger. We also present a non-linear quantization algorithm based on the formula for better compression performance than the conventional approaches. Experimental results using 300 normal map demonstrate that the PSNR is improved by 0.29 dB on average. Our algorithm is compatible with random access and highly-parallel processing on GPU.
  • Keywords
    computer graphics; error analysis; 3Dc-based normal map compression; GPU; PSNR; comprehensive error analysis; nonlinear quantization algorithm; optimized quantization; realistic three-dimensional computer graphics; Application software; Bit rate; Compression algorithms; Computer graphics; Equations; Error analysis; Image coding; PSNR; Quantization; Transform coding; 3Dc; Normal map; compression; error analysis; non-linear quantization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    1520-6149
  • Print_ISBN
    978-1-4244-1483-3
  • Electronic_ISBN
    1520-6149
  • Type

    conf

  • DOI
    10.1109/ICASSP.2008.4517825
  • Filename
    4517825