DocumentCode
3409056
Title
Error analysis of 3Dc-based normal map compression and its application to optimized quantization
Author
Yamasaki, Toshihiko ; Aizawa, Kiyoharu
Author_Institution
Dept. of Inf. & Commun. Eng., Univ. of Tokyo, Tokyo
fYear
2008
fDate
March 31 2008-April 4 2008
Firstpage
1177
Lastpage
1180
Abstract
Normal mapping is one of the most essential technologies for realistic three-dimensional computer graphics. In conventional normal map compression such as 3Dc, only the x and y components are encoded and the z components are restored based on the normalizing condition. In this paper, we present an intuitively comprehensive error analysis for this approach. As a result, we reveal in what condition compression error becomes larger. We also present a non-linear quantization algorithm based on the formula for better compression performance than the conventional approaches. Experimental results using 300 normal map demonstrate that the PSNR is improved by 0.29 dB on average. Our algorithm is compatible with random access and highly-parallel processing on GPU.
Keywords
computer graphics; error analysis; 3Dc-based normal map compression; GPU; PSNR; comprehensive error analysis; nonlinear quantization algorithm; optimized quantization; realistic three-dimensional computer graphics; Application software; Bit rate; Compression algorithms; Computer graphics; Equations; Error analysis; Image coding; PSNR; Quantization; Transform coding; 3Dc; Normal map; compression; error analysis; non-linear quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
1520-6149
Print_ISBN
978-1-4244-1483-3
Electronic_ISBN
1520-6149
Type
conf
DOI
10.1109/ICASSP.2008.4517825
Filename
4517825
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