DocumentCode
3409338
Title
An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
Author
O´Connor, Stuart ; Liarokapis, Fotis ; Peters, Christopher
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.
Keywords
Cities and towns; Context; Education; Games; Navigation; Power generation; Problem-solving;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624220
Filename
6624220
Link To Document