DocumentCode
3409521
Title
From the outside Looking In: Creating a Serious ´art Game in India - a Case Study
Author
Ray Murray, Padmini ; Mukherjee, Souvik
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
3
Abstract
This is a description of a serious game in progress that is being made in India as part of an Arts and Humanities Research Council funded research project. Due to its unique cultural context as well as its disciplinary affinities, the creation of the game ´Meghdoot´ has raised important questions regarding cross-cultural understandings and interpretations of game design and cultural relevance, which are explored in this paper.
Keywords
Computational modeling; Microscopy; Queueing analysis; Roads; Vehicles; Virtual environments; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624230
Filename
6624230
Link To Document