• DocumentCode
    3409521
  • Title

    From the outside Looking In: Creating a Serious ´art Game in India - a Case Study

  • Author

    Ray Murray, Padmini ; Mukherjee, Souvik

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    This is a description of a serious game in progress that is being made in India as part of an Arts and Humanities Research Council funded research project. Due to its unique cultural context as well as its disciplinary affinities, the creation of the game ´Meghdoot´ has raised important questions regarding cross-cultural understandings and interpretations of game design and cultural relevance, which are explored in this paper.
  • Keywords
    Computational modeling; Microscopy; Queueing analysis; Roads; Vehicles; Virtual environments; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624230
  • Filename
    6624230