• DocumentCode
    3414327
  • Title

    Evolutionary modeling approach for crowd animation

  • Author

    Yu Hanchao ; Liu Hong ; Yang Xiaopeng

  • Author_Institution
    Shandong Provincial Key Lab. for Distrib. Comput. Software Novel Technol., Shandong Normal Univ., Jinan, China
  • fYear
    2012
  • fDate
    24-26 Aug. 2012
  • Firstpage
    237
  • Lastpage
    241
  • Abstract
    In order to support generating crowd animation roles automatically based on a 3D animation prototype, an evolutionary modeling approach was proposed. The approach could generate a great deal of 3D animation modelings which were alike in appearance but different in characteristics by deforming the 3D animation prototype. An interactive and adaptive genetic algorithm AIAGA was introduced in this approach. In AIAGA, ACIS rule expressions were expressed by three binary trees, which were used to scale 3D entities unevenly in the x-axis, y-axis and z-axis direction separately. New rule expressions, which were used to generate new modelings by evolving, were generated by selection, adaptive crossover and mutation on binary trees. Experiments in the prototype system developed in this paper show that the proposed approach can effectively support generating a series of 3D animation modelings for crowd animation.
  • Keywords
    computer animation; evolutionary computation; 3D animation modelings; 3D animation prototype; binary trees; crowd animation; evolutionary modeling; genetic algorithm; rule expressions; Adaptation models; Switches; 3D animation modeling; ACIS rule expression; crowd animation; interactive and adaptive genetic algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Information Processing (CSIP), 2012 International Conference on
  • Conference_Location
    Xi´an, Shaanxi
  • Print_ISBN
    978-1-4673-1410-7
  • Type

    conf

  • DOI
    10.1109/CSIP.2012.6308838
  • Filename
    6308838