DocumentCode
3414327
Title
Evolutionary modeling approach for crowd animation
Author
Yu Hanchao ; Liu Hong ; Yang Xiaopeng
Author_Institution
Shandong Provincial Key Lab. for Distrib. Comput. Software Novel Technol., Shandong Normal Univ., Jinan, China
fYear
2012
fDate
24-26 Aug. 2012
Firstpage
237
Lastpage
241
Abstract
In order to support generating crowd animation roles automatically based on a 3D animation prototype, an evolutionary modeling approach was proposed. The approach could generate a great deal of 3D animation modelings which were alike in appearance but different in characteristics by deforming the 3D animation prototype. An interactive and adaptive genetic algorithm AIAGA was introduced in this approach. In AIAGA, ACIS rule expressions were expressed by three binary trees, which were used to scale 3D entities unevenly in the x-axis, y-axis and z-axis direction separately. New rule expressions, which were used to generate new modelings by evolving, were generated by selection, adaptive crossover and mutation on binary trees. Experiments in the prototype system developed in this paper show that the proposed approach can effectively support generating a series of 3D animation modelings for crowd animation.
Keywords
computer animation; evolutionary computation; 3D animation modelings; 3D animation prototype; binary trees; crowd animation; evolutionary modeling; genetic algorithm; rule expressions; Adaptation models; Switches; 3D animation modeling; ACIS rule expression; crowd animation; interactive and adaptive genetic algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Processing (CSIP), 2012 International Conference on
Conference_Location
Xi´an, Shaanxi
Print_ISBN
978-1-4673-1410-7
Type
conf
DOI
10.1109/CSIP.2012.6308838
Filename
6308838
Link To Document