DocumentCode
3435927
Title
Curball--A Prototype Tangible Game for Inter-Generational Play
Author
Kern, Dagmar ; Stringer, Mark ; Fitzpatrick, Geraldine ; Schmidt, Albrecht
Author_Institution
Embedded Interaction Res. Group, Univ. of Munich
fYear
2006
fDate
26-28 June 2006
Firstpage
412
Lastpage
418
Abstract
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is also considerable opportunity to support more playful aspects of life as an older person. We report on a prototype collaborative game that can be played between an older person and a child. The game is based on a bowling game and makes use of tangible devices, sensors and augmented reality components. We report on the iterative development of this inter-generational play prototype and initial user feedback
Keywords
augmented reality; computer games; ubiquitous computing; Curball game; augmented reality; bowling game; inter-generational play prototype; prototype tangible game; tangible device; ubiquitous computing; Aging; Augmented reality; Collaboration; Collaborative work; Feedback; Internet; Pervasive computing; Prototypes; Remote monitoring; Senior citizens;
fLanguage
English
Publisher
ieee
Conference_Titel
Enabling Technologies: Infrastructure for Collaborative Enterprises, 2006. WETICE '06. 15th IEEE International Workshops on
Conference_Location
Manchester
ISSN
1524-4547
Print_ISBN
0-7695-2623-3
Type
conf
DOI
10.1109/WETICE.2006.27
Filename
4092245
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