DocumentCode
3452012
Title
Modeling hair using level-of-detail representations
Author
Ward, Kelly ; Lin, Ming C. ; Joohi, L. ; Fisher, Susan ; Macri, Dean
Author_Institution
Univ. of North Carolina, Chapel Hill, NC, USA
fYear
2003
fDate
8-9 May 2003
Firstpage
41
Lastpage
47
Abstract
We present a novel approach for modeling hair using level-of-detail representations. The set of representations include individual strands, hair clusters, and hair strips. They are represented using subdivision curves or surfaces, and have the same underlying base skeleton to maintain consistent high-level physical behavior when a transition between different levels-of detail occurs. This framework supports automatic simplification of dynamic simulation, collision detection, and graphical rendering of animated hair. It also offers flexibility to balance between the overall performance and visual quality, and can be used to model and render different hairstyles. We have used these level-of-detail representations to animate various hairstyles and obtained noticeable performance improvement, with little loss in visual quality.
Keywords
computational geometry; computer animation; rendering (computer graphics); simulation; animated hair; automatic simplification; collision detection; consistent high-level physical behavior; dynamic simulation; geometric modeling; graphical rendering; hair clusters; hair modeling; hair strips; individual strands; level-of-detail representations; performance; subdivision curves; subdivision surfaces; underlying base skeleton; visual quality; Acceleration; Animation; Biological system modeling; Computational efficiency; Computational modeling; Hair; Humans; Rendering (computer graphics); Solid modeling; Strips;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN
1087-4844
Print_ISBN
0-7695-1934-2
Type
conf
DOI
10.1109/CASA.2003.1199302
Filename
1199302
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