DocumentCode
3452051
Title
ElasticPaint: a particle system for feature mapping with minimum distortion
Author
Carner, Christopher ; Qin, Hong
Author_Institution
State Univ. of New York, Stony Brook, NY, USA
fYear
2003
fDate
8-9 May 2003
Firstpage
60
Lastpage
67
Abstract
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a transformation of 2D coordinates with associated attributes to a target surface in 3D. Moreover, users are often in need of more powerful techniques that can also enable cut-and-paste functionality to directly map a feature from one surface in 3D to another with high-fidelity. Such an operation should minimize feature deformation on the target surface. In practice, it is also desirable to hide geometric complexities and transformations from ordinary users, requiring minimal input and providing an intuitive interface for painting. This paper develops a generalized feature mapping technique using a physically based particle system to map both geometry and associative attributes between two curved surfaces with the physically correct minimum distortion of these attributes over the target surface.
Keywords
computational geometry; computer animation; image texture; realistic images; 2D coordinate transformation; 3D surface; ElasticPaint; animation; associative attributes; cut-and-paste functionality; feature mapping; geometric detail; graphics; intuitive interface; minimum distortion; painting; physically based particle system; realism; surface geometry; texture; Animation; Deformable models; Geometry; Graphics; Painting; Paints; Power system modeling; Solid modeling; Surface texture; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN
1087-4844
Print_ISBN
0-7695-1934-2
Type
conf
DOI
10.1109/CASA.2003.1199305
Filename
1199305
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