• DocumentCode
    3476630
  • Title

    Evolving multimodal networks for multitask games

  • Author

    Schrum, Jacob ; Miikkulainen, Risto

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    102
  • Lastpage
    109
  • Abstract
    Intelligent opponent behavior helps make video games interesting to human players. Evolutionary computation can discover such behavior, especially when the game consists of a single task. However, multitask domains, in which separate tasks within the domain each have their own dynamics and objectives, can be challenging for evolution. This paper proposes two methods for meeting this challenge by evolving neural networks: 1) Multitask Learning provides a network with distinct outputs per task, thus evolving a separate policy for each task, and 2) Mode Mutation provides a means to evolve new output modes, as well as a way to select which mode to use at each moment. Multitask Learning assumes agents know which task they are currently facing; if such information is available and accurate, this approach works very well, as demonstrated in the Front/Back Ramming game of this paper. In contrast, Mode Mutation discovers an appropriate task division on its own, which may in some cases be even more powerful than a human-specified task division, as shown in the Predator/Prey game of this paper. These results demonstrate the importance of both Multitask Learning and Mode Mutation for learning intelligent behavior in complex games.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); neural nets; evolutionary computation; front-back ramming game; human players; intelligent opponent behavior; mode mutation; multimodal networks; multitask games; multitask learning; neural networks; predator-prey game; task division; video games; Approximation methods; Conferences; Face; Games; Neurons; Random access memory; Sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6031995
  • Filename
    6031995