• DocumentCode
    3477190
  • Title

    Multi-faceted evolution of simple arcade games

  • Author

    Cook, Matthew ; Colton, S.

  • Author_Institution
    Dept. of Comput., Imperial Coll., London, UK
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    289
  • Lastpage
    296
  • Abstract
    We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.
  • Keywords
    computer games; evolutionary computation; terrain mapping; ANGELINA system; character layouts; complete game design generation; multifaceted evolutionary approach; multifaceted simple arcade games evolution; terrain maps; Computational intelligence; Conferences; Games; Humans; Layout; Measurement; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032019
  • Filename
    6032019