DocumentCode
3477190
Title
Multi-faceted evolution of simple arcade games
Author
Cook, Matthew ; Colton, S.
Author_Institution
Dept. of Comput., Imperial Coll., London, UK
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
289
Lastpage
296
Abstract
We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.
Keywords
computer games; evolutionary computation; terrain mapping; ANGELINA system; character layouts; complete game design generation; multifaceted evolutionary approach; multifaceted simple arcade games evolution; terrain maps; Computational intelligence; Conferences; Games; Humans; Layout; Measurement; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032019
Filename
6032019
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