DocumentCode
3497812
Title
A Behavior-Based Architecture for Realistic Autonomous Ship Control
Author
Olenderski, Adam ; Nicolescu, Monica ; Louis, Sushil J.
Author_Institution
Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
fYear
2006
fDate
38838
Firstpage
148
Lastpage
155
Abstract
Game environments provide a good domain for serious simulations such as those used in training navy conning officers. Currently, a typical training scenario requires multiple personnel to play each of the boats and thus is expensive. We propose an approach to addressing this issue by developing intelligent, autonomous controllers for each boat. Significant challenges toward achieving these goals are the realism of behavior exhibited by the automated boats and their realtime response to change. In this paper we describe a control architecture that enables the real-time response of boats and the repertoire of realistic behaviors we developed for this application. We demonstrate the capabilities of our system with experimental results
Keywords
computer based training; computer games; marine vehicles; behavior-based architecture; game environment; navy conning officer training; realistic autonomous ship control; Automatic control; Boats; Computer architecture; Computer science; Costs; Marine vehicles; Navigation; Personnel; Robot kinematics; Robustness; Training Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311694
Filename
4100121
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