• DocumentCode
    3497812
  • Title

    A Behavior-Based Architecture for Realistic Autonomous Ship Control

  • Author

    Olenderski, Adam ; Nicolescu, Monica ; Louis, Sushil J.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    148
  • Lastpage
    155
  • Abstract
    Game environments provide a good domain for serious simulations such as those used in training navy conning officers. Currently, a typical training scenario requires multiple personnel to play each of the boats and thus is expensive. We propose an approach to addressing this issue by developing intelligent, autonomous controllers for each boat. Significant challenges toward achieving these goals are the realism of behavior exhibited by the automated boats and their realtime response to change. In this paper we describe a control architecture that enables the real-time response of boats and the repertoire of realistic behaviors we developed for this application. We demonstrate the capabilities of our system with experimental results
  • Keywords
    computer based training; computer games; marine vehicles; behavior-based architecture; game environment; navy conning officer training; realistic autonomous ship control; Automatic control; Boats; Computer architecture; Computer science; Costs; Marine vehicles; Navigation; Personnel; Robot kinematics; Robustness; Training Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311694
  • Filename
    4100121