• DocumentCode
    3504505
  • Title

    Playing Tetris with non-invasive BCI

  • Author

    Pires, Gabriel ; Torres, Mario ; Casaleiro, Nuno ; Nunes, Urbano ; Castelo-Branco, Miguel

  • Author_Institution
    Inst. for Syst. & Robot., Univ. of Coimbra, Coimbra, Portugal
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper presents a non-invasive Brain Computer Interface (BCI) game that is inspired on the Tetris game. The BCI-Tetris is presented in three different versions. Two versions based on the P300 event related potential (ERP), and one version that combines the P300 ERP with the control of sensorimotor rhythms. The BCI-Tetris is being developed to be tested in pilot experiments with children with attention-deficit and hyperactivity disorder (ADHD). The results reported in this study with able-bodied participants show that the BCI-Tetris can be effectively controlled.
  • Keywords
    brain-computer interfaces; computer games; electroencephalography; medical signal processing; BCI-Tetris game; EEG signal; P300 event related potential; brain computer interface; children with attention-deficit and hyperactivity disorder; electroencephalography; noninvasive BCI; sensorimotor rhythm control; Calibration; Electroencephalography; Games; Neurofeedback; Robot sensing systems; Training; Visualization; ADHD; BCI; Games; Motor imagery; P300;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165454
  • Filename
    6165454