DocumentCode
3504505
Title
Playing Tetris with non-invasive BCI
Author
Pires, Gabriel ; Torres, Mario ; Casaleiro, Nuno ; Nunes, Urbano ; Castelo-Branco, Miguel
Author_Institution
Inst. for Syst. & Robot., Univ. of Coimbra, Coimbra, Portugal
fYear
2011
fDate
16-18 Nov. 2011
Firstpage
1
Lastpage
6
Abstract
This paper presents a non-invasive Brain Computer Interface (BCI) game that is inspired on the Tetris game. The BCI-Tetris is presented in three different versions. Two versions based on the P300 event related potential (ERP), and one version that combines the P300 ERP with the control of sensorimotor rhythms. The BCI-Tetris is being developed to be tested in pilot experiments with children with attention-deficit and hyperactivity disorder (ADHD). The results reported in this study with able-bodied participants show that the BCI-Tetris can be effectively controlled.
Keywords
brain-computer interfaces; computer games; electroencephalography; medical signal processing; BCI-Tetris game; EEG signal; P300 event related potential; brain computer interface; children with attention-deficit and hyperactivity disorder; electroencephalography; noninvasive BCI; sensorimotor rhythm control; Calibration; Electroencephalography; Games; Neurofeedback; Robot sensing systems; Training; Visualization; ADHD; BCI; Games; Motor imagery; P300;
fLanguage
English
Publisher
ieee
Conference_Titel
Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4673-0433-7
Type
conf
DOI
10.1109/SeGAH.2011.6165454
Filename
6165454
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