• DocumentCode
    3504747
  • Title

    Designing personalized therapeutic serious games for a pervasive assistive environment

  • Author

    Madeira, Rui Neves ; Correia, Nuno ; Guerra, Marco ; Postolache, Octavian ; Dias, Ana Cláudia ; Postolache, Gabriela

  • Author_Institution
    Interactive Multimedia Group, New Univ. of Lisbon, Caparica, Portugal
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    Serious games-based therapies are currently gaining massive interest of both computer science and healthcare communities. This paper focuses on the design and use of personalized therapeutic serious games in a pervasive healthcare assistive environment that integrates smart objects such as wheelchairs. The smart objects have embedded sensors to measure physiological parameters. Tablet PCs are being attached to the wheelchairs, serving several application purposes. We are in the process of studying and developing a serious games model, taking into account elements such as the use of RFID for game playing, tablets for interaction and patient´s physiological vital signals for personalization and adaptation issues. The first prototype is directed to address therapeutics activities in aphasia and alexia, the most common speech and language disturbance in stroke and head trauma. The paper also describes the rationale, the game description and the main development issues behind this prototype.
  • Keywords
    computer games; handicapped aids; health care; medical computing; notebook computers; patient treatment; radiofrequency identification; ubiquitous computing; RFID; adaptation issue; alexia; aphasia; computer science; game playing; health care assistive environment; personal computers; personalization issue; personalized therapeutic serious game; pervasive assistive environment; radiofrequency identification; serious games-based therapy; smart objects; tablet PC; wheelchairs; Games; Intelligent sensors; Medical services; Monitoring; Training; Wheelchairs; aphasia rehabilitation; personalization; pervasive healthcare; smart objects; therapeutic serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
  • Conference_Location
    Braga
  • Print_ISBN
    978-1-4673-0433-7
  • Type

    conf

  • DOI
    10.1109/SeGAH.2011.6165465
  • Filename
    6165465